·
Inspiring movie: Nerve (challenging strangers within a
dangerous game, via phone or other gadgets)
·
Inspiring movie: Coherence (the characters are
multiplied after a comet lands on Earth, creating confusion and terror within
the circle of friends and relatives when the same people in appearance show up,
but with different attitudes and different light sticks’ colours)
The main concept consists of juggling with
the two totally opposed vibes and emotions, defined by the Christmas atmosphere
(bliss, charm, chills, joy, ethereal beauty, delight) and by the tremendous
game (confusion, tension, suspense, terror, uncertainty, stress)
·
Inspiring folkloric
character/urban legend: Krampus/Evil
Santa (during the Christmas season, he punishes the children who have misbehaved, but in the short film instead
he will take the form of a shadowed mastermind who devises his own game in order
to punish the main protagonist, portrayed as bad human-being) – Inspiring
mastermind: Jigsaw (Saw horror franchise)
The action will take place around the City
Center, Sheffield, because there needs to be a lot of people, attractions,
buildings, shops etc. The main protagonist doesn’t have to be alone and
isolated in the game, since the creator wanted the game’s layer to look exactly
the same as a busy city in the middle of the Christmas hustle.
·
Inspiring movie: Hunger games (a game design similar to
the real world, where the players are actually trapped into a laboratory
manufactured realm)
The limits of the game will be portrayed by
a few spots in the City Center, altogether creating an invisible and strong
barrier which cannot be crossed by the main lead.
The short film will need to be shot at a
crepuscular light, but also in a pitch dark one, since it’s necessary to create
the connection between the scary game vibe and the Christmas’ glow.
The final cut will show the protagonist (in
one of the various forms) getting on the train, leaving the audience with no
certain ending. The mastermind behind could be thought as acknowledging the
victory of the character or as leaving the viewers to believe that he escaped
the game completely, enjoying the new life as an outsider.
Here, the character won’t be aware where he
would be thrown, it can be another layer of the game or the real world,
becoming an actual outsider. (implicit
meaning)
·
Inspiring movie: Cube (even though it may appear like
the characters would be able to escape after surviving one room/layer, it turns
out that the exit leads to another layer, thing that happens all over again)
Speaking of techniques, there would be a lot
of handy camera, in order to look like someone is following the main character,
long and close-up shots, maybe extreme close-up shots as well (making a certain
detail to be more visible for the viewers), camera tilts, using foley more than
the original sounds, in order to create the specific type of audio background for
the thriller/mystery genre.
As symbols or signs, there would mostly be
Christmas inspired things and the spots/objects that will be found at the
boundary.
Possible titles: Outsider, Christmas bucket list,
Chiller, Merry Dare, Sweet Dares
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